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Online ZBrush Workshop 2018

Welcome to my new Online ZBrush Workshop!

My own work can be seen here:



Class started on Tuesday May 29th, 2018 and was streamlined weekly every Tuesdays.

The workshop lasted for 10 weeks (Until end of July 2018)

ZBrush Pixologic will the main tool, and we shall be using Maya 2018 with Arnold as a renderer, with Marmoset Toolbag 3 for the PBR workflow and more to be revealed soon.

Here are some past students feedback:

"I was looking for this kind of course for a very long time because doing stylized characters is one thing but doing them with such naturalism as Pierre is whole different story.

I’m always trying to be up to date with the newest tutorials out there and buying this one as a gift for myself was probably the best thing I could do! My intimidation and slow lingering creation changed into much faster and balder approach. Completing the weekly assignments with the great help of Pierre and his tips gave me more than I ever wished to achieve over so short period of time! In two months after this course I did much more and much better works than during the whole year before! There are tips about every aspect you should to know to create stunning characters with lots of stylized feel on them."

Lenart Aleksandra, Warsaw.Poland

Aleksandra work can be seen here: https://www.artstation.com/c4ri

"This course was everything I wanted it to be. Pierre's understanding of anatomy and software took me up a level. He is a dedicated and thoughtful instructor.The course was well organized and very interactive. I feel like this was the missing piece to truly being able to understand and craft sculpts in ZBrush."

Jake Kemper, Florida.USA

"These 10 weeks were exactly what I needed to push my work and abilities even further! The assignments were challenging but way fun and the amount of information and resources we got for such a short period of time was way more than I was expecting. I highly recommend it to anyone who's interested!"

Milton Fernandes , Lisbon. Portugal

Milton work from he workshop can be seen here:




Any questions email me directly here: at <workshop.pierrebenjamin@gmail.com>

Price is set currently at $289 USD Dollars for the 10 classes.


* Some of the 3D artwork featured on the photos above are based upon original 2D concepts by Johan Grenier, Cory Loftis, the Jungle Book, Ari Kolonkontes, Jason Seiler, Numero 6, Kilart (South Korea), Alberto Camara , etc

If you are able to refer a friend to join on the course, you will get a 10% discount on your subscription. I will email you a discount code directly


You will need the following software:

Pixologic ZBrush ( All versions except  ZBrush Core)

Autodesk Maya 2018  ( or 2017 update 3)

Substance Painter 2018

Marmoset Toolbag 3

Arnold 4.2 renderer

Marvelous Designer 7

Course outline

Week 1 - Class Overview

Stylisation - How to achieve a convincing look?

Research VS Reference - Differentiate both to achieve better sculpts

Live Demo

Week 2 - Human Anatomy

Theory and practice A

Live Demo

Week 3 - Human Anatomy

Theory and practice A

Critique of  1st Assignment

Week 4 - Posing

Overall Blockout of Primary Forms

Live Demo

Week 5 - Intro to Marvelous designer 7 

Live Demo

Week 6 - Retopology and UV's using Maya VS ZBrush

Critique of 2nd Assignment

Week 7 -Baking 

Baking maps and Painting Skin in Substance Painter 2018

Live Demo

Week 8 - Textures 

 Texturing realistic skin for characters projecting texturing XYZ Albedo and Displacement maps onto your mesh with Mari

Live Demo

Week 9 - PBR Shaders for real time

Critique of 3rd Assignment

Week 10 -  Lighting & rendering with Arnold in Maya and Marmoset toolbag 3

Live Demo

In this course you’ll learn:

The main theme behind the workshop will be how anatomy fundamentals can be used in the stylisation for games, animation, caricature for illustration and 3D Printing. Likeness will be the focus.

  • Anatomy - analyzing and breaking down your reference (relationship between muscles and bones)
  • Sculpting Digitally using ZBrush - primary /secondary and tertiary forms
  • Retopologizing using Dynamesh, ZRemesher and Maya 2017 Quad draw tool
  • Unwrapping using UVMaster, Maya Bonus tools and UVLayout
  • Texturing tertiary details using custom Alphas, Polypaint and Projections in Mari
  • Baking Normal Maps, Ambient occlusion, roughness, gloss, and specular Maps (and others..)
  • Rendering, lighting and shading in Arnold
  • and more…

3 assignments in total will be given

A closed Facebook group has been created and will serve as a platform to get feedback on your work on your weekly assignment.

I will be going over all aspects of my Pre-production and Production process.

About me

More of my work can be seen here:



My name is Pierre, I’m a digital sculptor, specialized in high and low-poly modeling and sculpting. I work on a freelance basis on various undisclosed NDA projects for Game and Animation companies worldwide as well as 3D Printing.

I also teach part time at HE Level (Higher education) for the University of South Wales in the UK on both BA and MA Game courses.

Any questions please contact me directly at <workshop.pierrebenjamin@gmail.com>

Frequently Asked Questions

-Can you pay using Paypal instead of Gumroad?

Yes, you can, if you don't have a credit /debit card to pay and intend to do a bank transfer via paypal or else, to arrange it contact me at via email at <workshop.pierrebenjamin@gmail.com>

-When does the course start and finish?

The course starts on Tuesday 29th of may 2018 and finishes on Tuesday 30th of July, It is a completely self-paced online course - you decide when you want to watch the videos if you can't attend the live sessions.

-How long do you have access to the course content and videos?

How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.

- What level is this course aimed at?

Beginners to intermediate (and more advanced level techniques will be taught as well)

When was the first class session?

Starts May 29th at PM Greenwhich London GMT

Are they any discount if I'm a student already in full time education?

Yes, you are eligible for a 10% discount on the full price*

*Proof of enrollment will need to be sent out to get the 10% discount code

How long are the live sessions?

The live sessions are two hours long.

When do you get the downloads up?

We get all the downloads of the live sessions here on gumroad

How do I talk to the teacher?

You can talk freely during the class and also via the Facebook group and private forum.

Can I join the online course if it has already started?

Yes you can join at any time ( the workshop is finished now) and catch up by downloading and watching the classes which have already been live.

Are there demonstrations or lectures?

Yes its a mixture of both . All classes will be live and recorded as well. All downloads will be available to you via google drive.

This product is not currently for sale.
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Online ZBrush Workshop 2018

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You'll be charged US$289.